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HTG1395 Dataheets PDF



Part Number HTG1395
Manufacturers Holtek Semiconductor Inc
Logo Holtek Semiconductor Inc
Description 3-in-1 LCD Game
Datasheet HTG1395 DatasheetHTG1395 Datasheet (PDF)

HTG1395 3-in-1 LCD Game Features · · Operating voltage: 1.2V~1.5V 27 segment´3 common, 1/3 duty, 1/2 bias LCD driver · RC oscillator 400kHz General Description HTG1395 is a 3-in-1 LCD game designed by HOLTEK. Customers can select three kinds of game by using 2 Pad Bounding options, namely; Car racing, Soccer and the Eagle Preys on the chickens. Each game has its own characteristics. Car racing has two kinds of game mode, GAME I and GAME II. Those two games have different number of cars. The .

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HTG1395 3-in-1 LCD Game Features · · Operating voltage: 1.2V~1.5V 27 segment´3 common, 1/3 duty, 1/2 bias LCD driver · RC oscillator 400kHz General Description HTG1395 is a 3-in-1 LCD game designed by HOLTEK. Customers can select three kinds of game by using 2 Pad Bounding options, namely; Car racing, Soccer and the Eagle Preys on the chickens. Each game has its own characteristics. Car racing has two kinds of game mode, GAME I and GAME II. Those two games have different number of cars. The longer the user plays, the speed increases. The Soccer game controls the movement of the goalie either to the left or to the right in an attempt to block the football. Contact with the cup that simultaneously appears at the upper left of the screen, could add 50 points to the score. When the opponent makes a goal, the score adds to three times and the game is over. The Eagle preys on the chickens is played by making the mother hen protect her young chicks from the attacks of the eagle. LCD Pattern Car racing 1 August 18, 2000 HTG1395 Soccer The eagle preys on the chicken H I-S C O R E L E V E L P A U S E G A M E O V E R 2 August 18, 2000 HTG1395 Functional Description Key description ¾ Car racing Pad Bonding: PS2, PS3 connect to Ground · RESET · MUTE This key will restart the entire system, reset the score to zero and clear the memory. To test the LCD, simultaneously press RESET and START/PAUSE, then release the RESET key. All the patterns used by the game will be displayed. · ON/OFF This key switches off or switches on the sound. When the game is switched on, the sound effects and music are automatically enabled. Pressing the MUTE key once switches off the sound. Pressing the MUTE again switches on the sound. The sound effects and music will be enabled alternately between OFF and ON states on each depression of the key. ¨ This is the power on and power off key. Pressing once, turns the power on (i.e. initializes the game), pressing again turns the power off, and so on. · START/PAUSE Pressing this button starts or suspends the game. Pressing once upon initialization starts the game. Pressing the button again, after the game has started, suspends the action in its current state. The action will resume upon pressing the key again. The action will be enabled alternately between suspension and activity on each depression of the key. · A Selection key. Pressing this key while in the demo mode can choose LEVEL I. · B Selection key. Pressing this key while in the demo mode can choose LEVEL II. · UP Speed up key. · Down Speed down key. · LEFT Direction key. Pressing this key moves the car towards the left. · RIGHT Direction key. Pressing this moves the car towards the right. Operational description Press RESET and START/PAUSE, then release the RESET key. All the pattern dots are shown on the screen. Press any key if you choose to operate or play a game, if not, the demonstration will go on. - Press A or B key in the demo mode to select a game, either LEVEL I or LEVEL II. Pressing the START/PAUSE key will start the game. - There are two kinds of game modes. Each mode represents successive increase in game speed. When the game starts, press the LEFT or the RIGHT key to control the movement of the car while moving forward to the left or to the right to avoid collision with the other cars. When the score reaches 500, an icon symbolizing a gasoline station is shown at the upper left and a cup is shown at the upper right portion of the screen. While these icons are alternately flashing, a special mode can be activated wherein the other cars could not move. At that instant, pressing the left or the right key could make the car move up and thus increase the score. Those other cars that were momentarily at halt could now move. Continue to play by pressing again the left or the right key. - Colliding with the opponent¢s car could lose one chance and when this happens three times, the game is over and the demo may be replayed. If no key is pressed in two minutes, the device will auto power off, or if the START/PAUSE key is pressed, the game restarts. If the - 3 August 18, 2000 HTG1395 START/PAUSE key is pressed in the play mode, the game goes into the PAUSE mode. - If the game is not resumed within two minutes, power is automatically turned off. - When the power is turned off in the ²PAUSE² mode (either automatically or manually) and then turned on again, the image remains frozen in the PAUSE mode. Press the START/PAUSE key to continue the game . - In the PAUSE mode, if no key is pressed in two minutes, power is automatically turned off. - When a game is finished or momentarily at power off, the highest recent score and difficulty level are updated. ¨ Counting methods - For each instance that an opponent¢s car is avoided, add 10 points to the score. - To get an award once will obtain 10~70 points (In random mode) Note: The highest score is 9990. Once this score has been reached, it restarts counting from 0. ¨ ·.


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